Written by Riley Perry from Distributed Development

OK – here we go, the answers to the first 173.

1.     Name 10 C# keywords.

abstract, event, new, struct, explicit, null, base, extern, object, this

2.     What is public accessibility?

There are no access restrictions.

3.     What is protected accessibility?

Access is restricted to types derived from the containing class.

4.     What is internal accessibility?

 A member marked internal is only accessible from files within the same assembly.

5.     What is protected internal accessibility?

Access is restricted to types derived from the containing class or from files within the same assembly.

6.     What is private accessibility?

Access is restricted to within the containing class.

7.     What is the default accessibility for a class?

internal for a top level class, private for a nested one.

8.     What is the default accessibility for members of an interface?

public

9.     What is the default accessibility for members of a struct?

private

10. Can the members of an interface be private?

No.

11. Methods must declare a return type, what is the keyword used when nothing is returned from the method?

void

12. Class methods to should be marked with what keyword?

static

13. Write some code using interfaces, virtual methods, and an abstract class.

using System;

 

public interface Iexample1

{

          int MyMethod1();

}

 

public interface Iexample2

{

          int MyMethod2();

}

 

public abstract class ABSExample : Iexample1, Iexample2

{

          public ABSExample()

          {

                     System.Console.WriteLine("ABSExample constructor");

          }

 

          public int MyMethod1()

          {

                     return 1;

          }

 

          public int MyMethod2()

          {

                     return 2;

          }

 

          public abstract void MyABSMethod();

}

 

public class VIRTExample : ABSExample

{

          public VIRTExample()

          {

                     System.Console.WriteLine("VIRTExample constructor");

          }

 

          public override void MyABSMethod()

          {

                     System.Console.WriteLine("Abstract method made concrete");

          }

 

          public virtual void VIRTMethod1()

          {

                     System.Console.WriteLine("VIRTMethod1 has NOT been overridden");

          }

 

          public virtual void VIRTMethod2()

          {

                     System.Console.WriteLine("VIRTMethod2 has NOT been overridden");

          }

}

 

public class FinalClass : VIRTExample

{

          public override void VIRTMethod2()

          {

                     System.Console.WriteLine("VIRTMethod2 has been overridden");

          }

}

14. A class can have many mains, how does this work?

Only one of them is run, that is the one marked (public) static, e.g:

public static void Main(string[] args)

{

          //

          // TODO: Add code to start application here

          //

}

 

private void Main(string[] args, int i)

{

}

15. Does an object need to be made to run main?

No

16. Write a hello world console application.

using System;

 

namespace Console1

{

          class Class1

          {

                     [STAThread] // No longer needed

                     static void Main(string[] args)

                     {

                               Console.WriteLine("Hello world");

                     }

          }

}

17. What are the two return types for main?

void and int

18. What is a reference parameter?

Reference parameters reference the original object whereas value parameters make a local copy and do not affect the original. Some example code is shown:

using System;

 

namespace Console1

{

          class Class1

          {

                     static void Main(string[] args)

                     {

                               TestRef tr1 = new TestRef();

                               TestRef tr2 = new TestRef();

                              

                               tr1.TestValue = "Original value";

                               tr2.TestValue = "Original value";

                               int tv1 = 1;

                               int tv2 = 1;

 

                               TestRefVal(ref tv1, tv2, ref tr1, tr2);

 

                               Console.WriteLine(tv1);

                               Console.WriteLine(tv2);

                               Console.WriteLine(tr1.TestValue);

                               Console.WriteLine(tr2.TestValue);

 

                               Console.ReadLine();

                     }

 

                     static public void TestRefVal(ref int tv1Parm,

                                                                        int tv2Parm,

                                                                        ref TestRef tr1Parm,

                                                                        TestRef tr2Parm)

                     {

                               tv1Parm = 2;

                               tv2Parm = 2;

                               tr1Parm.TestValue = "New value";

                               tr2Parm.TestValue = "New value";

                     }

          }

}

 

class TestRef

{

          public string TestValue;

}

 

The output for this is:

 

2

1

New value

New value

19. What is an out parameter?

An out parameter allows an instance of a parameter object to be made inside a method. Reference parameters must be initialised but out gives a reference to an uninstanciated object.

20. Write code to show how a method can accept a varying number of parameters.

using System;

 

namespace Console1

{

          class Class1

          {

                     static void Main(string[] args)

                     {

                               ParamsMethod(1,"example");

                               ParamsMethod(1,2,3,4);

 

                               Console.ReadLine();

                     }

 

                     static void ParamsMethod(params object[] list)

                     {

                               foreach (object o in list)

                               {

                                         Console.WriteLine(o.ToString());

                               }

                     }

          }

}

21. What is an overloaded method?

An overloaded method has multiple signatures that are different.

22. What is recursion?

Recursion is when a method calls itself.

23. What is a constructor?

A constructor performs initialisation for an object (including the struct type) or class.

24. If I have a constructor with a parameter, do I need to explicitly create a default constructor?

Yes

25. What is a destructor?

A C# destuctor is not like a C++ destructor. It is actually an override for Finalize(). This is called when the garbage collector discovers that the object is unreachable. Finalize() is called before any memory is reclaimed.

26. Can you use access modifiers with destructors?

No

27. What is a delegate?

A delegate in C# is like a function pointer in C or C++. A delegate is a variable that calls a method indirectly, without knowing its name. Delegates can point to static or/and member functions. It is also possible to use a multicast delegate to point to multiple functions.

28. Write some code to use a delegate.

Member function with a parameter

using System;

 

namespace Console1

{

          class Class1

          {

                     delegate void myDelegate(int parameter1);

 

                     static void Main(string[] args)

                     {

                               MyClass myInstance = new MyClass();

                              

                               myDelegate d = new myDelegate(myInstance.AMethod);

                              

                               d(1); // <--- Calling function without knowing its name.

                              

                               Test2(d);

 

                               Console.ReadLine();

                     }

 

                     static void Test2(myDelegate d)

                     {

                               d(2); // <--- Calling function without knowing its name.

                     }

          }

 

          class MyClass

          {

                     public void AMethod(int param1)

                     {

                               Console.WriteLine(param1);

                     }

          }

}

 

Multicast delegate calling static and member functions

 

using System;

 

namespace Console1

{

          class Class1

          {

                     delegate void myDelegate(int parameter1);

 

                     static void AStaticMethod(int param1)

                     {

                               Console.WriteLine(param1);

                     }

 

                     static void Main(string[] args)

                     {

                               MyClass myInstance = new MyClass();

                              

                               myDelegate d = null;

                               d += new myDelegate(myInstance.AMethod);

                               d += new myDelegate(AStaticMethod);

 

                               d(1); //both functions will be run.

 

                               Console.ReadLine();

                     }

          }

 

          class MyClass

          {

                     public void AMethod(int param1)

                     {

                               Console.WriteLine(param1);

                     }

          }

}

29. What is a delegate useful for?

The main reason we use delegates is for use in event driven programming.

30. What is an event?

See 32

31. Are events synchronous of asynchronous?

Asynchronous

32. Events use a publisher/subscriber model. What is that?

Objects publish events to which other applications subscribe. When the publisher raises an event all subscribers to that event are notified.

33. Can a subscriber subscribe to more than one publisher?

Yes, also - here's some code for a publisher with multiple subscribers.

using System;

 

namespace Console1

{

          class Class1

          {

                     delegate void myDelegate(int parameter1);

 

                     static event myDelegate myEvent;

 

                     static void AStaticMethod(int param1)

                     {

                               Console.WriteLine(param1);

                     }

 

                     static void Main(string[] args)

                     {

                               MyClass myInstance = new MyClass();

                              

                               myEvent += new myDelegate(myInstance.AMethod);

                               myEvent += new myDelegate(AStaticMethod);

 

                               myEvent(1); //both functions will be run.

 

                               Console.ReadLine();

                     }

          }

 

          class MyClass

          {

                     public void AMethod(int param1)

                     {

                               Console.WriteLine(param1);

                     }

          }

}

 

Another example:

 

using System;

using System.Threading;

 

namespace EventExample

{

          public class Clock

          {

                     public delegate void TwoSecondsPassedHandler(object clockInstance, TimeEventArgs time);

 

                     //The clock publishes an event that others subscribe to

                     public event TwoSecondsPassedHandler TwoSecondsPassed;

           

                     public void Start()

                     {

                               while(true)

                               {

                                         Thread.Sleep(2000);

                    

                                         //Raise event

                                         TwoSecondsPassed(this, new TimeEventArgs(1));

                               }

                     }

          }

          public class TimeEventArgs : EventArgs

          {

                     public TimeEventArgs(int second)

                     {

                                         seconds += second;

                                         instanceSeconds = seconds;

                     }

 

                     private static int seconds;

                     public int instanceSeconds;

          }

 

          public class MainClass

          {

                     static void Main(string[] args)

                     {

                               Clock cl = new Clock();

 

                               // add some subscribers

                               cl.TwoSecondsPassed += new Clock.TwoSecondsPassedHandler(Subscriber1);

                               cl.TwoSecondsPassed += new Clock.TwoSecondsPassedHandler(Subscriber2);

 

                               cl.Start();

 

                               Console.ReadLine();

                     }

 

                     public static void Subscriber1(object clockInstance, TimeEventArgs time)

                     {

                               Console.WriteLine("Subscriber1:" + time.instanceSeconds);

                     }

 

                     public static void Subscriber2(object clockInstance, TimeEventArgs time)

                     {

                               Console.WriteLine("Subscriber2:" + time.instanceSeconds);

                     }

          }

}

34. What is a value type and a reference type?

A reference type is known by a reference to a memory location on the heap.

A value type is directly stored in a memory location on the stack. A reference type is essentially a pointer, dereferencing the pointer takes more time than directly accessing the direct memory location of a value type.

35. Name 5 built in types.

Bool, char, int, byte, double

36. string is an alias for what?

System.String

37. Is string Unicode, ASCII, or something else?

Unicode

38. Strings are immutable, what does this mean?

Any changes to that string are in fact copies.

39. Name a few string properties.

trim, tolower, toupper, concat, copy, insert, equals, compare.

40. What is boxing and unboxing?

Converting a value type (stack->heap) to a reference type (heap->stack), and vise-versa.

41. Write some code to box and unbox a value type.

// Boxing

int i = 4;

object o = i;

// Unboxing

i = (int) o;

42. What is a heap and a stack?

There are 2 kinds of heap – 1: a chunk of memory where data is stored and 2: a tree based data structure. When we talk about the heap and the stack we mean the first kind of heap.  The stack is a LIFO data structure that stores variables and flow control information. Typically each thread will have its own stack.

43. What is a pointer?

A pointer is a reference to a memory address.

44. What does new do in terms of objects?

Initializes an object.

45. How do you dereference an object?

Set it equal to null.

46. In terms of references, how do == and != (not overridden) work?

They check to see if the references both point to the same object.

47. What is a struct?

Unlike in C++ a struct is not a class – it is a value type with certain restrictions. It is usually best to use a struct to represent simple entities with a few variables. Like a Point for example which contains variables x and y.

48. Describe 5 numeric value types ranges.

sbyte -128 to 127, byte 0 – 255, short -32,768 to 32,767, int -2,147,483,648 to 2,147,483,647, ulong 0 to 18,446,744,073,709,551,615

49. What is the default value for a bool?

false

50. Write code for an enumeration.

public enum animals {Dog=1,Cat,Bear};

51. Write code for a case statement.

switch (n)

{

          case 1:

                     x=1;

                     break;

          case 2:

                     x=2;

                     break;

          default:

                     goto case 1;

}

52. Is a struct stored on the heap or stack?

Stack

53. Can a struct have methods?

Yes

54. What is checked { } and unchecked { }?

By default C# does not check for overflow (unless using constants), we can use checked to raise an exception. E.g.:

static short x = 32767;   // Max short value

static short y = 32767;

 

// Using a checked expression

public static int myMethodCh()

{

          int z = 0;

 

          try

          {

                     z =  checked((short)(x + y));

                     //z =  (short)(x + y);

          }

          catch (System.OverflowException e)

          {

                     System.Console.WriteLine(e.ToString());

          }

          return z;   // Throws the exception OverflowException

}

 

This code will raise an exception, if we remove unchecked as in:

 

                     //z =  checked((short)(x + y));

                     z =  (short)(x + y);

 

Then the cast will raise no overflow exception and z will be assigned –2. unchecked can be used in the opposite way, to say avoid compile time errors with constanst overflow. E.g. the following will cause a compiler error:

 

const short x = 32767;   // Max short value

const short y = 32767;

 

public static int myMethodUnch()

{

          int z =  (short)(x + y);

          return z;   // Returns -2

}

 

The following will not:

 

const short x = 32767;   // Max short value

const short y = 32767;

 

public static int myMethodUnch()

{

          int z =  unchecked((short)(x + y));

                     return z;   // Returns -2

}

55. Can C# have global overflow checking?

Yes

56. What is explicit vs. implicit conversion?

When converting from a smaller numeric type into a larger one the cast is implicit. An example of when an explicit cast is needed is when a value may be truncated.

57. Give examples of both of the above.

// Implicit

short shrt = 400;

int intgr = shrt;

 

// Explicit

shrt = (short) intgr;

58. Can assignment operators be overloaded directly?

No

59. What do operators is and as do?

as acts is like a cast but returns a null on conversion failure.  Is comares an object to a type and returns a boolean.

60. What is the difference between the new operator and modifier?

The new operator creates an instance of a class whereas the new modifier is used to declare a method with the same name as a method in one of the parent classes.

61. Explain sizeof and typeof.

typeof  obtains the System.Type object for a type and sizeof obtains the size of a type.

62. What doe the stackalloc operator do?

Allocate a block of memory on the stack (used in unsafe mode).  

63. Contrast ++count vs. count++.

Some operators have temporal properties depending on their placement. E.g.

double x;

x = 2;

Console.Write(++x);

x = 2;

Console.Write(x++);

Console.Write(x);

Returns

323

64. What are the names of the three types of operators?

Unary, binary, and conversion.

65. An operator declaration must include a public and static modifier, can it have other modifiers?

No

66. Can operator parameters be reference parameters?

No

67. Describe an operator from each of these categories:


Arithmetic: +
Logical (boolean and bitwise): &
String concatenation: +
Increment, decrement: ++
Shift: >>
Relational: ==
Assignment: =
Member access: .
Indexing: []
Cast: ()
Conditional: ?:
Delegate concatenation and removal: +
Object creation: new
Type information: as
Overflow exception control: checked
Indirection and Address:
*

68. What does operator order of precedence mean?

Certain operators are evaluated before others. Brackets help to avoid confusion.

69. What is special about the declaration of relational operators?

Relational operators must be declared in pairs.

70. Write some code to overload an operator.

class TempleCompare

{

 

          public int templeCompareID;

          public int templeValue;

 

          public static bool operator == (TempleCompare x, TempleCompare y) { return (x.templeValue == y.templeValue); }

          public static bool operator != (TempleCompare x, TempleCompare y) { return !(x == y); }

 

          public override bool Equals(object o)

          {        

                     // check types match

                     if (o == null || GetType()!= o.GetType()) return false;

                     TempleCompare t = (templeCompare) o;

                               return (this.templeCompareID == t.templeCompareID) && (this.templeValue == t.templeValue);

                     }

 

          public override int GetHashCode() { return templeCompareID; }

}

71. What operators cannot be overloaded?

=, ., ?:, ->, new, is, sizeof, typeof

72. What is an exception?

A runtime  error.

73. Can C# have multiple catch blocks?

Yes

74. Can break exit a finally block?

No

75. Can Continue exit a finally block?

No

76. Write some try…catch…finally code.

// try-catch-finally

using System;

public class TCFClass

{

          public static void Main ()

          {

                     try

                     {

                               throw new NullReferenceException();

                     }

 

                     catch(NullReferenceException e)

                     {

                               Console.WriteLine("{0} exception 1.", e);

                     }

 

                     catch

                     {

                               Console.WriteLine("exception 2.");

                     }

 

                     finally

                     {

                               Console.WriteLine("finally block.");

                     }

          }

}

77. What are expression and declaration statements?

·        Expression – produces a value e.g. blah = 0

·        Declaration – e.g. int blah;

78. A block contains a statement list {s1;s2;} what is an empty statement list?

{;}

79. Write some if… else if… code.

int n=4;

 

if (n==1)

          Console.WriteLine("n=1");  

else if (n==2)

          Console.WriteLine("n=2");

else if (n==3)

          Console.WriteLine("n=3");

else

Console.WriteLine("n>3");

80. What is a dangling else?

if (n>0)

          if (n2>0)

                     Console.Write("Dangling Else")

else

81. Is switch case sensitive?

Yes

82. Write some code for a for loop

for (int i = 1; i <= 5; i++)

Console.WriteLine(i);

83. Can you increment multiple variables in a for loop control?

Yes – e.g. for (int i = 1; j = 2;i <= 5 ;i++ ;j=j+2)

84. Write some code for a while loop.

int n = 1;

 

while (n < 6)

{

          Console.WriteLine("Current value of n is {0}", n);

          n++;

}

85. Write some code for do… while.

int x;

int y = 0;

 

do

{

          x = y++;

          Console.WriteLine(x);

}

 

while(y < 5);

86. Write some code that declares an array on ints, assigns the values: 0,1,2,5,7,8,11 to that array and use a foreach to do something with those values.

int x = 0, y = 0;

int[] arr = new int [] {0,1,2};

 

foreach (int i in arr)

{

          if (i%2 == 0) 

                     x++;     

          else

                     y++;        

}

87. Write some code for a custom collection class.

using System;

using System.Collections;

 

public class Items : IEnumerable

{

          private string[] contents;

 

          public Items(string[] contents)

          {

                     this.contents = contents;

          }

 

          public IEnumerator GetEnumerator()

          {

                     return new ItemsEnumerator(this);

          }

 

          private class ItemsEnumerator : IEnumerator

          {

                     private int location = -1;

                     private Items i;

 

                     public ItemsEnumerator(Items i)

                     {

                               this.i = i;

                     }

                     public bool MoveNext()

                     {

                               if (location < i.contents.Length - 1)

                               {

                                         location++;

                                         return true;

                               }

                               else

                               {

                                         return false;

                               }

                     }

                     public void Reset()

                     {

                               location = -1;

                     }

                     public object Current

                     {

                               get

                               {

                                         return i.contents[location];

                               }

                     }

          }

 

          static void Main()

          {

                     // Test

                     string[] myArray = {"a","b","c"};

                     Items items = new Items(myArray);

 

                     foreach (string item in items)

                     {

                               Console.WriteLine(item);

                     }

                     Console.ReadLine();

          }

}

88. Describe Jump statements: break, continue, and goto.

Break terminates a loop or switch. Continue jumps to the next iteration of an enclosing iteration statement. Goto jumps to a labelled statement.

89. How do you declare a constant?

public const int c1 = 5;

90. What is the default index of an array?

0

91. What is array rank?

The dimension of the array.

92. Can you resize an array at runtime?

No

93. Does the size of an array need to be defined at compile time.

No

94. Write some code to implement a multidimensional array.

int[,] b = {{0, 1}, {2, 3}, {4, 5}, {6, 7}, {8, 9}};

95. Write some code to implement a jagged array.

// Declare the array of two elements:

int[][] myArray = new int[2][];

 

                     // Initialize the elements:

myArray[0] = new int[5] {1,3,5,7,9};

myArray[1] = new int[4] {2,4,6,8};

96. What is an ArrayList?

A data structure from System.Collections that can resize itself.

97. Can an ArrayList be ReadOnly?

Yes

98. Write some code that uses an ArrayList.

ArrayList list = new ArrayList();

list.Add("Hello");

list.Add("World");

99. Write some code to implement an indexer.

using System;

 

namespace Console1

{

          class Class1

          {

                     static void Main(string[] args)

                     {

                               MyIndexableClass m = new MyIndexableClass();

 

                               Console.WriteLine(m[0]);

                               Console.WriteLine(m[1]);

                               Console.WriteLine(m[2]);

 

                               Console.ReadLine();

                     }

          }

 

          class MyIndexableClass

          {

                     private string []myData = {"one","two","three"};

 

                     public string this [int i]

                     {

                               get

                               {

                                         return myData[i];

                               }

                               set

                               {

                                         myData[i] = value;

                               }

                     }

          }

}

100.       Can properties have an access modifier?

Yes

101.       Can properties hide base class members of the same name?

Yes

102.       What happens if you make a property static?

They become class properties.

103.       Can a property be a ref or out parameter?

A property is not classified as a variable – it can’t be ref or out parameter.

104.       Write some code to declare and use properties.

// instance

public string InstancePr

{

          get

          {

                     return a;

          }

          set

          {

                     a = value;

          }

}

 

//read-only static

public static int ClassPr

{

          get

          {

                     return b;

          }

}

105.       What is an accessor?

An accessor contains executable statements associated with getting or setting properties.

106.       Can an interface have properties?

Yes

107.       What is early and late binding?

Late binding is using System.object instead of explicitly declaring a class (which is early binding).

108.       What is polymorphism

Polymorphism is the ability to implement the same operation many times. Each derived method implements the operation inherited from the base class in its own way.

109.       What is a nested class?

A class declare within a class.

110.       What is a namespace?

A namespace declares a scope which is useful for organizing code and to distinguish one type from another.

111.       Can nested classes use any of the 5 types of accessibility?

Yes

112.       Can base constructors can be private?

Yes

113.       object is an alias for what?

System.Object

114.       What is reflection?

Reflection allows us to analyze an assembly’s metadata and it gives us a mechanism to do late binding.

115.       What namespace would you use for reflection?

System.Reflection

116.       What does this do? Public Foo() : this(12, 0, 0)

Calls another constructor in the list

117.       Do local values get garbage collected?

They die when they are pulled off the stack (go out of scope).

118.       Is object destruction deterministic?

No

119.       Describe garbage collection (in simple terms).

Garbage collection eliminates uneeded objects. 

  1. the new statement allocates memory for an object on the heap.
  2. When no objects reference the object it may be removed from the heap (this is a non deterministic process).
  3. Finalize is called just before the memory is released.

120.       What is the using statement for?

The using statement defines a scope at the end of which an object will be disposed.

121.       How do you refer to a member in the base class?

To refer to a member in the base class use:return base.NameOfMethod().

122.       Can you derive from a struct?

No

123.       Does C# supports multiple inheritance?

No

124.       All classes derive from what?

System.Object

125.       Is constructor or destructor inheritance explicit or implicit? What does this mean?

Constructor or destructor inheritance is explicit…. Public Extended : base()à this is called the constructor initializer.

126.       Can different assemblies share internal access?

No

127.       Does C# have “friendship”?

Not before C# 2.0

128.       Can you inherit from multiple interfaces?

Yes

129.       In terms of constructors, what is the difference between: public MyDerived() : base() an public MyDerived() in a child class?

Nothing

130.       Can abstract methods override virtual methods?

Yes

131.       What keyword would you use for scope name clashes?

this

132.       Can you have nested namespaces?

Yes

133.       What are attributes?

Attributes are declarative tags which can be used to mark certain entities (like methods for example).

134.       Name 3 categories of predefined attributes.

COM Interop, Transaction, Visual Designer Component Builder

135.       What are the 2 global attributes.

assembly and module.

136.       Why would you mark something as Serializable?

To show that the marked type can be serialized.

137.       Write code to define and use your own custom attribute.

(From MSDN)

// cs_attributes_retr.cs

using System;

[AttributeUsage(AttributeTargets.Class|AttributeTargets.Struct,

           AllowMultiple=true)]

public class Author : Attribute

{

          public Author(string name)

          {

                     this.name = name; version = 1.0;

          }

          public double version;

          string name;

          public string GetName()

          {

                     return name;

          }

}

138.       List some custom attribute scopes and possible targets.

Assembly – assembly

Class – type

Delegate - type, return

139.       List some compiler directives?

#if

#else

#elif

#endif

#define

#undef

#warning

#error

#line

#region

#endregion

140.       What is a thread?

A thread is a the entity within a process that Windows schedules for execution. A thread has:

 

Threads sometimes have their own security context.

141.       Do you spin off or spawn a thread?

Spin off

142.       What is the volatile keyword used for?

It indicates a field can be modified by an external entity (thread, OS, etc.).

143.       Write code to use threading and the lock keyword.

using System;

using System.Threading;

 

namespace ConsoleApplication4

{

          class Class1

          {

                     [STAThread]

                     static void Main(string[] args)

                     {

                               ThreadClass tc1 = new ThreadClass(1);

                               ThreadClass tc2 = new ThreadClass(2);

 

                               Thread oT1 = new Thread(new ThreadStart(tc1.ThreadMethod));

                               Thread oT2 = new Thread(new ThreadStart(tc2.ThreadMethod));

 

                               oT1.Start();

                               oT2.Start();

 

                               Console.ReadLine();

                     }

          }

 

          class ThreadClass

          {

                     private static object lockValue = "dummy";

                     public int threadNumber;

 

                     public ThreadClass(int threadNumber)

                     {

                               this.threadNumber = threadNumber;

                     }

 

                     public void ThreadMethod()

                     {

                               for (;;)

                               {

                                         lock(lockValue)

                                         {

                                                   Console.WriteLine(threadNumber + " working");

                                                   Thread.Sleep(1000);

                                         }

                               }

                     }

          }

}

144.       What is Monitor?

Monitor is a class that has various functions for thread synchronization.

145.       What is a semaphore?

A resource management, synchronization, and locking tool.

146.       What mechanisms does C# have for the readers, writers problem?

System.Threading.ReaderWriterLock which has methods AcquireReaderLock, ReleaseReaderLock, AcquireWriterLock, and ReleaseWriterLock

147.       What is Mutex?

A Mutex object is used to guarantee only one thread can access a critical resource an any one time.

148.       What is an assembly?

Assemblies contain logical units of code in MSIL, metadata, and usually a manifest. Assemblies can be signed and the can dome in the form of a DLL or EXE.

149.       What is a DLL?

A set of callable functions, which can be dynamically loaded.

150.       What is an assembly identity?

Assembly identity is name, version number, and optional culture, and optional public key to guarantee uniqueness.

151.       What does the assembly manifest contain?

Assembly manifest lists all names of public types and resources and their locations in the assembly.

152.       What is IDLASM used for?

Use IDLASM to see assembly internals. It disassembles into MSIL.

153.       Where are private assemblies stored?

Same folder as exe

154.       Where are shared assemblies stored?

The GAC

155.       What is DLL hell?

DLLs, VBX or OCX files being unavailable or in the wrong versions. Applicatioins using say these older DLLs expect some behaviour which is not present.

156.       In terms of assemblies, what is side-by-side execution?

An app can be configured to use different versions of an assembly simultaneously.

157.       Name and describe 5 different documentation tags.

/// <value></value>

/// <example></example>

/// <exception cref=""></exception>

/// <include file='' path='[@name=""]'/>

/// <param name="args"></param>

/// <paramref name=""/>

/// <permission cref=""></permission>

/// <remarks>

/// </remarks>

/// <summary>

          /// <c></c>

          /// <code></code>

          /// <list type=""></list>

          /// <see cref=""/>

          /// <seealso cref=""/>

/// </summary>

158.       What is unsafe code?

Unsafe code bypasses type safety and memory management.

159.       What does the fixed statement do?

Prevents relocation of a variable by GC.

160.       How would you read and write using the console?

Console.Write, Console.WriteLine, Console.Readline

161.       Give examples of hex, currency, and fixed point console formatting.

Console.Write("{0:X}", 250); à FA

Console.Write("{0:C}", 2.5);  à $2.50

Console.Write("{0:F2}", 25); à 25.00

162.       Given part of a stack trace: aspnet.debugging.BadForm.Page_Load(Object sender, EventArgs e) +34. What does the +34 mean?

It is an actual offset (at the assembly language level) – not an offset into the IL instructions.

163.       Are value types are slower to pass as method parameters?

Yes

164.       How can you implement a mutable string?

System.Text.StringBuilder

165.       What is a thread pool?

A thread pool is a means by which to control a number of threads simultaneously. Thread pools give us thread reuse, rather than creating a new thread every time.

166.       Describe the CLR security model.

From

http://msdn.microsoft.com/msdnmag/issues/02/09/SecurityinNET/default.aspx

Unlike the old principal-based security, the CLR enforces security policy based on where code is coming from rather than who the user is. This model, called code access security, makes sense in today's environment because so much code is installed over the Internet and even a trusted user doesn't know when that code is safe.”

167.       What’s the difference between camel and pascal casing?

PascalCasing, camelCasing

168.       What does marshalling mean?

From

http://www.dictionary.net/marshalling

“The process of packing one or more items of data into a message buffer, prior to transmitting that message buffer over a communication channel. The packing process not only collects together values which may be stored in non-consecutive memory locations but also converts data of different types into a standard representation agreed with the recipient of the message.”

169.       What is inlining?

From (Google web defintions)

In-line expansion or inlining for short is a compiler optimization which "expands" a function call site into the actual implementation of the function which is called, rather than each call transferring control to a common piece of code. This reduces overhead associated with the function call, which is especially important for small and frequently called functions, and it helps call-site-specific compiler optimizations, especially constant propagation.”

170.       List the differences in C# 2.0.

·        Generics

·        Iterators

·        Partial class definitions

·        Nullable Types

·        Anonymous methods

·        :: operator

·        Static classes static class members

·        Extern keyword

·        Accessor accessibility

·        Covariance and Contravariance

·        Fixed size buffers

·        Fixed assemblies

·        #pragma warning

171.       What are design patterns?

From

http://www.dofactory.com/Patterns/Patterns.aspx

Design patterns are recurring solutions to software design problems you find again and again in real-world application development.”

172.       Describe some common design patterns.

From

http://www.dofactory.com/Patterns/Patterns.aspx

Creational Patterns

Abstract Factory   Creates an instance of several families of classes

Builder   Separates object construction from its representation

Factory Method   Creates an instance of several derived classes

Prototype   A fully initialized instance to be copied or cloned

Singleton   A class of which only a single instance can exist

Structural Patterns

Adapter   Match interfaces of different classes

Bridge   Separates an object’s interface from its implementation

Composite   A tree structure of simple and composite objects

Decorator   Add responsibilities to objects dynamically

Façade   A single class that represents an entire subsystem

Flyweight   A fine-grained instance used for efficient sharing

Proxy   An object representing another object

Behavioral Patterns

Chain of Resp.   A way of passing a request between a chain of objects

Command   Encapsulate a command request as an object

Interpreter   A way to include language elements in a program

Iterator   Sequentially access the elements of a collection

Mediator   Defines simplified communication between classes

Memento   Capture and restore an object's internal state

Observer   A way of notifying change to a number of classes

State   Alter an object's behavior when its state changes

Strategy   Encapsulates an algorithm inside a class

Template Method   Defer the exact steps of an algorithm to a subclass

Visitor   Defines a new operation to a class without change

173.       What are the different diagrams in UML? What are they used for?

From

 

http://www.developer.com/design/article.php/1553851